All Mortal Kombat vs. DC Universe fatalities, brutalities and cheats to unlock secret characters
Do you want to know how to perform all Mortal Kombat vs DC Universe fatalities, brutalities and unlock all Mortal Kombat vs DC Universe characters? You can find out these secrets and more cheats in this guide to the Xbox 360 and PS3 fighting game.
Table of Contents
Press the following button combinations to perform their respective finishing moves for each of the 20 characters that have them (first displayed for Xbox 360 and then PS3). Depending on the character’s origin this will be called either a Fatality or Heroic Brutality. You have to perform them fast a few seconds after the words “Finish Him/Her” are spoken. See them all in action here:
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* Baraka’s Fatalities:
1. Stab Slam (close): Press Back, Forward, Down, Forward, X / Press Back, Forward, Down, Forward, Square.
2. Chest Stab (close): Press Forward(2), Down(2), A / Press Forward(2), Down(2), X.
2. Chest Stab (close): Press Forward(2), Down(2), A / Press Forward(2), Down(2), X.
* Batman’s Heroic Brutalities:
1. Bat Swarm (close): Press Down, Back, Forward(2), B / Press Down, Back, Forward(2), Circle.
2. Grappling Hook (sweep, which means take 2 steps back): Press Down(3), Up, A / Press Down(3), Up, X.
2. Grappling Hook (sweep, which means take 2 steps back): Press Down(3), Up, A / Press Down(3), Up, X.
* Captain Marvel’s Heroic Brutalities:
1. Slam & Stomp: Press Down, Forward, Back, Forward, X / Press Down, Forward, Back, Forward, Square.
2. Ground Slam: Press Down, Back, Down, Forward, Y / Press Down, Back, Down, Forward, Triangle.
2. Ground Slam: Press Down, Back, Down, Forward, Y / Press Down, Back, Down, Forward, Triangle.
* Catwoman’s Heroic Brutalities:
1. Neck Breaker: Press Down, Back, Down, Forward, Y / Press Down, Back, Down, Forward, Triangle.
2. Claw Attack: Press Forward, Back, Forward, Back, B / Press Forward, Back, Forward, Back, Circle.
2. Claw Attack: Press Forward, Back, Forward, Back, B / Press Forward, Back, Forward, Back, Circle.
* Deathstroke’s Heroic Brutalities:
1. Gunshot (close): Press Forward(2), Down, Forward, Y / Press Forward(2), Down, Forward, Triangle.
2. Neck Breaker (close): Press Forward, Down, Back, Forward, A / Press Forward, Down, Back, Forward, X.
2. Neck Breaker (close): Press Forward, Down, Back, Forward, A / Press Forward, Down, Back, Forward, X.
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(Redirected from MKvsDC)
Mortal Kombat vs. DC Universe | |
---|---|
Developer(s) | Midway Games |
Publisher(s) | Midway Games |
Director(s) | Ed Boon |
Producer(s) | Hans Lo Hector Sanchez Michaelene Zawacki |
Designer(s) | Paulo Garcia John Edwards |
Programmer(s) | Michael Boon Alan Villani Alexander Barrentine |
Artist(s) | Steve Beran Carlos Pesina Dave Pindara |
Writer(s) | John Vogel |
Composer(s) | Cris Velasco Sascha Dikiciyan Soundelux DMG Dynamedion |
Series | Mortal Kombat |
Engine | Unreal Engine 3[1] |
Platform(s) | PlayStation 3, Xbox 360[2] |
Release |
|
Genre(s) | Fighting |
Mode(s) | Single-player, multiplayer |
Mortal Kombat vs. DC Universe (MKvs.DCU) is a crossoverfighting video game between Mortal Kombat and the DC Comics fictional universe, developed and published by Midway Games (their last entry in the franchise before they went bankrupt in 2009 and sold the franchise to Warner Bros. Interactive Entertainment). The game is also the eighth instalment in the main Mortal Kombat series, despite the story not being connected to the first seven games or any other game that was released after this one. The game was released on November 16, 2008 and contains characters from both franchises. Its story was written by comic writers Jimmy Palmiotti and Justin Gray. The game was followed by a Mortal Kombat reboot in 2011 and by Injustice: Gods Among Us in 2013.
The game takes place after Raiden, Earthrealm's god of thunder, and Superman, Metropolis' defender, repel invasions from both their worlds. An attack by both Raiden and Superman simultaneously in their separate universes causes the merging of the Mortal Kombat and DC villains, Shao Kahn and Darkseid, resulting in the creation of Dark Kahn, whose mere existence causes the two universes to begin merging; if allowed to continue, it would result in the destruction of both. Characters from both universes begin to fluctuate in power, becoming stronger or weaker.
Mortal Kombat vs. DC Universe was developed using Epic Games' Unreal Engine 3 and is available for the PlayStation 3 and Xbox 360 platforms. It is the first Mortal Kombat title developed solely for seventh generation video game consoles. Most reviewers agreed that Mortal Kombat vs. DC Universe was entertaining and made good use of its DC Universe license, but the game's lack of unlockable features as opposed to past installments of Mortal Kombat and toned-down finishing moves garnered some criticism.
- 2Plot
Gameplay[edit]
The game features a story mode, playable from two different perspectives. The perspectives consist of one segment from the DC Universe side, and one from the Mortal Kombat side, each split up into various chapters.[3] Depending on which side players choose, the characters from one universe see those from the opposite universe as the invaders of their own. The player has the ability to play as all the characters in the story mode at one point during development, but the story mode ultimately lacked story arcs for a few characters.[3][4]Mortal Kombat vs. DC Universe also contains a mode called 'Kombo Challenge', where players must perform ten pre-created combos of increasing difficulty.[5][6]
'Free-Fall Kombat' is a new mode introduced in Mortal Kombat vs. DC Universe. In stages where it is allowed, two characters can battle in mid-air for the chance to land on top of the opponent and perform maximum damage.
Intertwined within fight matches, which are played in a 3D fighter style, are new gameplay modes, such as 'Free-Fall Kombat' or 'Falling Kombat,' which are activated automatically after throwing the opponent to a lower level in the arena. The players can fight in the air during the fall in a quasi-mini-game, with one player having to hit certain buttons to be above the other during the fall and land on the other player when the fall ends.[7] 'Klose Kombat' is a mode the players can enter during a fight, causing the characters to lock with each other and the perspective to change to a close-up shot of the two, to make for an interval of close-quarters fighting.[3] A 'Test Your Might' mini-game is also worked into the gameplay; while fighting in certain areas, the player can smash the opponent through a series of walls and engage in a tug-of-war with the damage meter at the top of the screen. The player on the offense presses buttons to increase damage given, while the player on the defense presses buttons to decrease damage taken.[7]
Another in-fight feature called 'Rage mode' is introduced in Mortal Kombat vs. DC Universe. The Rage mode is governed by a rage meter placed below the player's health meter that fills progressively every time the player receives damage or attacks. Once the meter is completely filled, Rage mode can be activated and lasts for several seconds. Rage mode enables the player to break the opponent's guard on the second hit, prevents the attacker from experiencing hit stun, knockdown or pop-up, and increases the damage of an attacker's moves.[7] During fights, characters show permanent signs of damage, such as bruises, scrapes, bleeding, and broken or torn clothing.[8] All of the characters except Darkseid, Shao Kahn, and Dark Kahn have finishing moves; the Mortal Kombat characters and the DC villains can execute Fatalities, while the DC heroes can execute moves called 'heroic brutalities,' which function in the same manner but do not kill opponents, in order to stay in tone with the heroes who have an established reputation of never taking a life.[9]
Plot[edit]
After Shao Kahn's invasion of Earthrealm is halted by Raiden's forces of light, Raiden blasts and sends Kahn through a portal. At exactly the same time on Earth, Superman stops Darkseid's Apokoliptian invasion by blasting Darkseid with his heat vision as he enters a boom tube. These acts do not destroy either of them, but merge them into Dark Kahn, and causes the DC and Mortal Kombat universes to merge.[10] As this happens, the characters' abilities fluctuate, causing violent 'rage' outbreaks that are actually the feelings of Dark Kahn being infused in the characters from afar. Because of this, certain characters gain either strength or vulnerability. This allows for such things as the possibility of Superman being defeated due to his vulnerability to magic, and giving the Joker the ability to fight skilled martial artists such as his nemesis Batman and Deathstroke. With each world thinking that the other is responsible for the merger, they fight each other until only one fighter from each side remains: Raiden and Superman. In the final battle, the two fight while Dark Kahn feeds on their rage. Both realizing that the other is not working with Dark Kahn, they overcome their rage for each other and defeat their fused enemy, restoring the two worlds to their normal separation.[11] While everyone else has been sent to their original universe, Darkseid and Shao Kahn have been switched and are both rendered powerless. In the end, they both face eternal imprisonment in the other's universe; Darkseid is restrained in the Netherealm, while Shao Kahn is trapped in the Phantom Zone.[4]
Characters[edit]
Playable characters[12][13][14] | |
---|---|
Mortal Kombat
| DC Universe
|
^aUnlockable character |
Development[edit]
Promotion at IgroMir 2008
Mortal Kombat vs. DC Universe was Midway Games's last project before filing for bankruptcy and selling the rights to Warner Bros. Interactive Entertainment in 2009.[15] In February 2007, Midway Games announced they were planning a new game in the Mortal Kombat franchise, inspired by seeing a showcase of Gears of War. 'Mortal Kombat 8' would have been 'dark, gritty, serious' and a 'back to basics reboot' of the series.[16] Eventually, during the planning process, a deal with DC Comics was made and this project was cancelled, thus leading to the development of a different game.[17] An announcement in April 2008 confirmed the game as a crossover, and a trailer was released.[18] The only notable aspect that remained from the original project was the use of the Unreal Engine 3, also used in Gears of War.
Mortal Kombat vs. DC Universe was co-published by Midway Games and Warner Bros. Interactive Entertainment and was the final Mortal Kombat title to be developed under the Midway label prior to its purchase by Warner Bros. Interactive.[19] Midway used AutoDesk software to develop Mortal Kombat vs DC Universe, according to Maurice Patel, entertainment industry manager at AutoDesk,[20] and Illuminate Labs products for lighting.[21]
The use of a DC license in Mortal Kombat vs. DC Universe imposed some restrictions on the characteristic violence in Mortal Kombat games. Mortal Kombat vs. DC Universe was thus restricted to a 'Teen' ESRB rating. Therefore, certain Fatalities such as Sub-Zero's 'Spine Rip' were excluded or replaced due to their graphic nature.[22] In order to keep that rating, two of the Fatalities in Mortal Kombat vs. DC Universe were censored in North America.[23][24] In the United Kingdom version of Mortal Kombat vs. DC Universe, both the Joker and Deathstroke's first Fatality depict them each finishing their opponent with a gunshot to the head, both shown uncut from a distance. The North American version has the camera quickly pan toward the victor before the shot is fired, thereby cutting the victim out of the shot completely.[25][26][27][28] Additionally, one of Kitana's Fatalities which involved impaling the opponent in the head and the torso with her fanblades was modified so that both fanblades impaled her opponent's chest instead.[29][30]
According to interviews, the characters were chosen for their popularity, and for parallels between them from both universes.[3]Ed Boon, creative director of Mortal Kombat vs. DC Universe and co-creator of the Mortal Kombat franchise, has said that some of the characters' abilities, especially those from the DC Universe, had been toned down to make them balanced within Mortal Kombat vs. DC Universe. For example, Boon specifically mentioned that Superman became vulnerable because of magic.[31][32] Boon revealed that two new characters were developed as downloadable content, Quan Chi from Mortal Kombat and Harley Quinn from DC comics but had been discarded.[33] He had also hinted earlier at the prospect of Kung Lao and Doomsday being downloadable characters.[34]
For the release of the Kollector's Edition of Mortal Kombat vs. DC Universe, a new cover was created by Alex Ross. Also included in the Kollector's Edition is a 16-page comic book prequel, Beginnings, which was illustrated by Mortal Kombat co-creator John Tobias.[35]
Downloadable content (DLC) had been confirmed by Major Nelson, but was canceled due to Midway's financial issues.[36] Ed Boon had stated that they would have been updating Mortal Kombat vs. DC Universe periodically with new content all the way up to the release of the next installment of the Mortal Kombat series: 'I'd like to have [DLC] as soon as possible. I think that might be a great Christmas gift to reinvigorate the game'.[37] Ed Boon said on his Twitter account that the plan for DLC had been scrapped, which occurred because, as clarified by 1UP, Midway had filed for bankruptcy and was purchased by Warner Bros. Interactive after the suggestion of downloadable content.[33]
Reception[edit]
Reception | ||||||||||||||||||||||||||||
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Mortal Kombat vs. DC Universe received mixed to positive reviews from critics.[40]Adam Sessler of X-Play stated: 'Whether it's a decade-late answer to the Marvel vs. Capcom team up games or an off-the-cuff boardroom joke gone wildly too far, Mortal Kombat vs. DC Universe is destined to make just about anyone's shortlist of bizarre video game team-ups. Still, sometimes two disparate things can merge to create a unique synergy that makes the melding work, however unlikely it may have seemed at the outset.'[47] In GamePro, Sid Shuman called it 'surprisingly enjoyable.'[48]Wired.com's preview stated that the concept of the game was 'nose-pokingly ludicrous', noting that Superman's powers could be used to easily defeat a character with the comment, 'from Sub-Zero to Well-Done in eight seconds flat.'[49]ABC News praised the game's story because it did 'a great job of giving players a cohesive, if far-fetched, story line that's fun if not engaging,' as well as 'comic book-like' dialogue.[50]Mortal Kombat vs. DC Universe's Kombo Challenge mode was criticized as a thin and frustrating mode with combos that required very precise timing.[6][42][47] The modes of Klose Kombat and Free-fall Kombat were praised as concepts but were criticized in their execution as they appeared to slow the gameplay down and took the player out of the fast gameplay experience.[6] Critics noted that the change in the amount of gore was disappointing to longtime fans of the series who were used to the 'insane amounts of gore.'[8]
The American Academy of Child and Adolescent Psychiatry approved of Mortal Kombat vs. DC Universe because of its departure from the earlier M-rated games of the series praising its 'simpler play, familiar graphics and adjustable gore content' but still not recommending it for younger players.[51] In 2008, GamePro, ranked it as the 15th best fighting game out of 18.[52]
Midway Games announced that as of January 26, 2009, Mortal Kombat vs. DC Universe had shipped 1.8 million copies since its release in mid November 2008, not including the sales of the Kollector's Edition.[53] The chief operating officer of GameStop stated that the Kollector's Edition of Mortal Kombat vs. DC Universe made up 55% of the game's total sales at GameStop locations in its first week.[54] In their 10-K filing, Midway Games revealed the title had sold over 1.9 million units, making it one of the company's most successful titles since 2002.[55] According to Wired.com, Mortal Kombat vs. DC Universe also 'holds the distinction of being the most pre-orderedMK game of all time.'[56] In a ranking by Rentrak, the Xbox 360 version of Mortal Kombat vs. DC Universe was the sixth most rented game of 2009.[57]
References[edit]
- ^Sinclair, Brendan (April 17, 2008). 'New Mortal Kombat details inKoming'. GameSpot. Retrieved April 2, 2010.
- ^Miller, Greg (June 25, 2008). 'Comic-Con panel on Mortal Kombat vs. DC Universe'. IGN. Retrieved December 6, 2008.
- ^ abcd'GameSpot Video: Mortal Kombat vs. DC Universe Video Interview 1'. GameSpot. Retrieved December 9, 2008.
- ^ abMidway (November 16, 2008). Mortal Kombat vs. DC Universe. Midway. Level/area: Story Mode.
- ^Mortal Kombat vs. DC Universe Instruction Booklet, Midway Amusement Game, LLC, 2008, p. 13
- ^ abcdMiller, Greg (November 15, 2008). 'Mortal Kombat vs. DC Universe Review'. IGN. pp. 1–2. Retrieved April 3, 2010.
- ^ abcReynolds, Pat (March–April 2009). 'Mortal Kombat vs. DC Universe Strategy Guide by Pat Reynolds'. Tips & Tricks. Larry Flynt Publications: 5.
- ^ abcPetit, Carolyn (November 20, 2008). 'Mortal Kombat vs. DC Universe Review'. GameSpot. p. 2. Retrieved August 5, 2010.[dead link]
- ^'Mortal Kombat vs. DC Universe Q&A - Xbox 360 News at GameSpot'. GameSpot. June 23, 2008. Retrieved April 3, 2010.
- ^Vogel, John (w). Mortal Kombat vs. DC Universe: Beginnings 1 (November 2008), DC Comics
- ^Midway (November 16, 2008). Mortal Kombat vs. DC Universe. Midway.
Dark Kahn: On your feet! This battle is not yet over! You will fight! / Superman: Don't give into the rage, Raiden! It can be overcome! / Raiden: Focus..we must focus! / Dark Kahn: What are you doing?! / Raiden: If we fight together, we can channel his own energy against him! / Superman: Sounds like a plan! / Dark Kahn: Face each other, or face me, it makes no difference! You - will - fight!!!
- ^McWhertor, Michael (July 25, 2008). 'Comic-con 08: Green Lantern, Joker Join MK Vs. DC Universe Line Up'. Kotaku. Retrieved December 9, 2008.
- ^McWhertor, Michael (August 20, 2008). 'Games Convention 08: Wonder Woman, Raiden Two Of Four New Kombatants'. Kotaku. Retrieved December 9, 2008.
- ^Purchese, Rob (September 12, 2008). 'Midway reveals MK vs. DC character List - Eurogamer'. Eurogamer. Retrieved December 9, 2008.
- ^'Midway sale to Warner Bros. approved'. The Los Angeles Times. 2009-07-02.
- ^Ransom-Wiley, James (February 5, 2007). 'Mortal Kombat 8 inspired by Gears of War, using Unreal Engine 3'. Joystiq. Retrieved June 3, 2010.
- ^McWhertor, Michael (July 17, 2008). 'Ed Boon: We Scrapped Mortal Kombat 8'. Kotaku. Retrieved June 3, 2010.
- ^Orland, Kyle (April 18, 2008). 'Mortal Kombat vs. DC Universe gets confirmation, trailer'. Joystiq. Retrieved June 3, 2010.
- ^Molina, Brett (June 10, 2010). 'Warner Bros. bringing back 'Mortal Kombat''. USA Today. Retrieved August 10, 2010.
- ^Cloutier, Ryan (September 24, 2009). 'Autodesk: How movies and games get made'. Blast Magazine. Retrieved September 25, 2009.
- ^'Mortal Kombat vs. DC Universe'. Illuminate Labs. Archived from the original on March 2, 2010. Retrieved February 16, 2010.
- ^Shuman, Sid (November 13, 2008). 'Ed Boon talks Mortal Kombat secrets, MK vs. DC, and the future of M-rated fighters'. GamePro. Archived from the original on 2008-12-23. Retrieved December 18, 2009.
- ^Kelly, Neon (July 11, 2008). 'Mortal Kombat vs. DC Universe Interview'. VideoGamer]. p. 1. Archived from the original on November 23, 2008. Retrieved June 3, 2010.
- ^Williamson, Steven (November 10, 2008). 'MK vs. DC Universe U.S. version cut, U.K. gets more gore'. PlayStation Universe. Archived from the original on March 12, 2012. Retrieved June 3, 2010.
- ^Leahy, Brian (November 6, 2008). ''Mortal Kombat vs. DC Universe' Less Censored In Europe'. G4TV. Retrieved March 28, 2010.
- ^'Mortal Kombat vs DC 'Joker & Deathstroke UK Fatalities''. GameVideos. December 1, 2008. Archived from the original on July 8, 2012. Retrieved March 28, 2010.
- ^Williamson, Steven (November 10, 2008). 'MK vs. DC Universe Interview with Senior Producer, Hans Lo'. PlayStation Universe. Archived from the original on December 2, 2013. Retrieved June 3, 2010.
- ^McElroy, Griffin (October 26, 2008). 'Mortal Kombat vs. DC Universe toned down to keep T-rating'. Joystiq. Retrieved June 3, 2010.
- ^Pigna, Kris (October 26, 2008). 'MK vs. DC Universe Gets Toned Down for T-Rating'. 1UP.com. Archived from the original on July 28, 2012. Retrieved March 28, 2010.
- ^McWhertor, Michael (October 24, 2008). 'MK vs. DC: The Joker's Fatality Gets T-Rated'. Kotaku. Retrieved June 3, 2010.
- ^Pigna, Kris (May 8, 2008). 'Mortal Kombat vs. DC to Feature Milder Fatalities'. 1UP.com. Archived from the original on July 20, 2012. Retrieved April 2, 2010.
- ^'Mortal Kombat Vs. DC Universe: Ed Boon interview'. CraveOnline. October 8, 1952. Archived from the original on September 4, 2009. Retrieved April 2, 2010.
- ^ abQuillen, Dustin (July 7, 2009). 'DLC for Mortal Kombat vs. DC Universe Canceled'. 1UP.com. Archived from the original on 2012-11-06. Retrieved April 2, 2010.
- ^D'Alonzo, Mike (October 27, 2008). 'X-Play Goes Hands On With 'Mortal Kombat vs. DC Universe' - G4tv.com'. G4TV. Retrieved April 3, 2010.
- ^Dobson, Jason (October 10, 2008). 'MK vs DC Universe Kollector's Edition gets Alex Ross cover'. Joystiq. Retrieved August 10, 2010.
- ^Hryb, Larry (January 28, 2009). 'Show #305 : The Maw and Ed Boon'. Archived from the original on January 21, 2009. Retrieved December 9, 2008.
Ed Boon: Our goal right now is to provide at least one character from each side of the universes as a new character to play as
- ^Walk, Gary Eng (November 17, 2008). 'Interview: Ed Boon on The Ups and Downs of the Mortal Kombat Franchise'. GameDaily. Archived from the original on February 1, 2009. Retrieved December 9, 2008.
- ^'Mortal Kombat vs. DC Universe for PS3'. GameRankings. Retrieved April 3, 2010.
- ^'Mortal Kombat vs. DC Universe for X360'. GameRankings. Retrieved April 3, 2010.
- ^ ab'Mortal Kombat vs. DC Universe for PS3'. Metacritic. Retrieved April 3, 2010.
- ^'Mortal Kombat vs. DC Universe for X360'. Metacritic. Retrieved April 3, 2010.
- ^ abReeves, Ben (September 22, 2009). 'Mortal Kombat vs. DC Universe'. Game Informer. Archived from the original on July 2, 2010. Retrieved March 13, 2010.
- ^Shuman, Sid (November 17, 2008). 'Review: Mortal Kombat vs. DC Universe'. GamePro. Archived from the original on 2008-12-16. Retrieved December 6, 2008.
- ^'GameTrailers.com - Mortal Kombat vs. DC Universe - Review'. GameTrailers. November 17, 2008. Retrieved December 6, 2008.
- ^Gerstmann, Jeff (November 17, 2008). 'Mortal Kombat vs. DC Universe review'. Giant Bomb. Retrieved December 6, 2008.
- ^Osborn, Chuck (November 19, 2008). 'Mortal Kombat vs. DC Universe'. Official Xbox Magazine. Retrieved November 19, 2008.
- ^ abcD'Alonzo, Mike (November 17, 2008). 'Mortal Kombat vs. DC Universe'. X-Play. Retrieved April 3, 2010.
- ^Shuman, Sid (November 2009). 'Static'. GamePro. IDG Entertainment: 28.
- ^Sjöberg, Lore (May 28, 2008). 'Fighting the Good Fight: Mortal Kombat vs. DC Universe'. Wired.com. Retrieved March 3, 2010.
- ^'Video Game Review: Mortal Kombat vs. DC Universe'. ABC News. November 28, 2008. Retrieved March 13, 2010.
- ^'Child Psychiatry Group Approves Of Mortal Kombat Vs DC Universe'. G4TV. November 21, 2008. Retrieved March 28, 2010.
- ^The 18 Best Fighting Games, Feature Story from GamePro
- ^Thorsen, Tor (January 26, 2009). 'MK vs. DC ships 1.8 million, follow-up incoming'. GameSpot. Retrieved January 26, 2009.
- ^Remo, Chris (February 20, 2009). 'DICE 09: GameStop's Raines Talks 'Bullish' Retail Forecast'. Gamasutra. Retrieved February 20, 2009.
- ^'10-K Filing that states MK vs. DC sold 1.9 million'. U.S. Securities and Exchange Commission. April 6, 2009. p. 5,6. Retrieved April 3, 2010.
- ^Cavalli, Earnest (January 26, 2009). 'MK Vs DCU Success Guarantees More Mortal Kombat'. Wired.com. Retrieved November 20, 2009.
- ^'Rentrak Announces Top Video Game Rentals of 2009 and Most-Advertised Titles Based On Its Video Game Ad Monitor Service'. PR Newswire. January 28, 2010. Retrieved February 1, 2010.
External links[edit]
Mortal Kombat Vs Dc Cheats Xbox 360
- Mortal Kombat vs. DC Universe at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Mortal_Kombat_vs._DC_Universe&oldid=897749170'
Mortal Kombat vs. DC Universeis a crossover fighting game on the Xbox 360. Despite an already stacked roster of fighters, there are secret characters to unlock in addition to achievements to earn.
These cheats apply to the Xbox 360 version. There are also cheats for Mortal Kombat vs. DC Universe on PS3.
How to Unlock Secret Characters in MK vs. DC Universe
- Darkseid can be unlocked by successfully completing the DC side of story mode.
- Shao Kahn can be unlocked by successfully completing the MK side of story mode.
To play as one of the unlocked characters, hold down the Right Bumper while at the character selection screen.
How to Unlock Alternate Costumes
Press Start as you select your character to unlock their alternate outfit.
MK vs. DC Universe Xbox 360 Achievements
The following achievements can be earned in Mortal Kombat vs. DC Universe on the Xbox 360. To unlock an achievement and the Gamerscore points associated with it, complete the indicated task.
Advertisement
Play as DarkseidSuccessfully complete DC Story mode. Then, press RB at the character selection screen. Note: Darkseid does not have any Heroic Brutalities.
Play as Shao KahnSuccessfully complete Mortal Kombat Story mode. Then, press RB at the character selection screen. Note: Shao Kahn does not have any Fatalities.
Alternate costumesAt character selection screen, press Start when choosing a character.
Ultimate Icy CounterWhile playing as Sub-Zero, press X(2), Down, Back, X or X(2) to perform Icy Counter. The game registers the opponent's knockback as an attack and can then be countered using Sub-Zero's Icy Counter. If done at the correct angle, you can miss your opponent when countering and set yourself up for another move while your opponent is still frozen.
MovesThe following is a list of the special moves, pro moves, and finishing moves for all characters:
Baraka
Special moves
- Sharp Spark: Press Down, Back, X (hold X for delay)
- Scrape Kick: Press Forward(2), Y
- Chop Chop Blades: Press Back(2), A
- Blade Cyclone: Press Down, Forward, B
Pro moves
- Chop Chop Blades, Scrape Kick: Press Back(2), A. Wait until blades stop cutting, then press Forward(2), Y.
Fatalities
- Stab Slam: Press Back, Forward, Down, Forward, X when close
- Chest Stab: Press Forward(2), Down(2), A when close
Jax
Special moves
- Gun Runner: Press Back(2), X
- Power Fist: Press Down, Back, Y (press X or A after the punch for an extra hit)
- Blinding Light: Press Down, Back, X
- Rocket Blast: Press Down, Back, A
- Double Rocket Blast: Press Down, Back, A, Down, Back, B
- Gotcha Grab: Press Forward(2), Y (tap Y for extra hits)
- Ground Pound: Press Down(2), B
Pro moves
- Double Rocket Blast: Press Down, Back, A, then press Down, Back, B after first rocket appears.
- Power Fist, Gotcha Grab: Press Down, Back, Y. Wait for the move to connect, then press X. Wait for the move to connect, then press Forward(2), Y.
- Ground Pound, Gun Runner: Press Down(2), Back. Wait until your fist hits the ground, then press Back, X.
- Power Fist Head Smash: Press Down, Back, Y. Wait for the move to connect, then press A.
Fatalities
- Head Smash: Press Back, Forward(2), Back, Y when close
- Machine Gun: Press Forward(2), Back(2), A when close
Kano
Special moves
- Kano Ball: Press Back, Forward, B
- Kano Up Ball: Press Down, Forward, Y
- Brutal Throw: Press Down, Forward, X
- Knife Toss: Press Down, Back, X
- Parry: Press Down, Back, Y
- Eye Laser: Press Back(2), X
Pro moves
- Kano Up And Down Ball: Press Down, Forward, Y. Wait until the ball hits, then press Forward, B.
- Brutal Throw Bounce: Press Down, Forward, X. Wait until the body hits the ground, then press Down, Back, Y.
- Jump In Kano Ball: Jump towards opponent, then press X, Back, Forward, B.
- Unblockable Kano Ball: Press Back, Forward, B + RT, release B. Wait until you hear the pro move sound, then release RT.
Fatalities
- Knife Throw: Press Back, Down, Back, Forward, X when one step away
- Flip Stomp: Press Down(2), Forward, Back, B when one step away
Kitana
Special moves
- Bladed Fans: Press Forward(2), X (also can be done in air)
- Square Wave Assault: Press Down, Back, Y
- Rolling Fury: Press Down, Forward, B
- Mystical Teleportation: Press Down, Back, X (also can be done in air)
- Fan Lift: Press Back(2), X
- Razor's Tip: Press Down, Forward, Y
Pro moves
- Square Wave Assault To Bladed Fans: Press Down, Back, Y. Wait until the first punch lands, then press Forward(2), X.
Fatalities
- Fan Throw to The Head: Press Back(2), Forward, X at sweeping distance
- Kiss of Death: Press Forward, Down(2), Back, A at sweeping distance
Liu Kang
Special moves
- High Dragon Fire: Press Forward(2), X (also can be done in air)
- Low Dragon Fire: Press Forward(2), A
- Flying Dragon Kick: Press Forward(2), Y
- Bicycle Kick: Press Back(2), Forward, B
- Dragon's Tail (Cartwheel): Press Down, Back, B and also one of the following:
- Spinning Backfist: Press (after Dragon's Tail) X
- Uppercut: Press (after Dragon's Tail) Y (sets up juggle)
- Zen Trip: Press (after Dragon's Tail) A
- Shaolin Spirit: Press (after Dragon's Tail) B
Pro moves
- Bicycle Kick to High Dragon Fire: Press Back(2), Forward, B. Wait until the end of the Bicycle Kick, then press Forward(2), X.
- Bicycle Kick to Flying Dragon Kick: Press Back(2), Forward, B. Wait until the end of the Bicycle Kick, then press Forward(2), Y.
Fatalities
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- MK1 Arcade Drop: Press Forward, Back, Down(2), A at sweeping distance
- Head Stomp: Press Down(2), Forward, Down, B when one step away
Raiden
Special moves
- Vicinity Blast: Press Down, Back, Y (hold Y for larger blast)
- Lightning Bolt: Press Down, Back, X (Hold X for larger blast)
- Projectile Cancel: Press Down, Forward (cancels Vicinity Blast and Lighting Bolt)
- Energy Teleport: Press Down, Back, A
- Lightning Shock: Press Forward(2), Y
- The Superman: Press Forward(2), B (also can be done in air)
Pro moves
- Double Teleport: Press Down, Back, A, Down, Back, A (perform second teleport immediately after the first).
- Double Vicinity Blast: Press Down, Back, Y. Wait until the first blast hits, then press Down, Back, B.
- Lightning Shock To Teleport: Press Forward(2), Y. Wait until the opponent is almost punched, then press Down, Back, A.
Fatalities
- Ground Slam: Press Down, Forward, Down, Up, Y when one step away
- Electrocution: Press Back, Forward(2), Down, B when one step away
Scorpion
Special moves
- Spear: Press Back(2), X
- Fiery Teleport: Press Down, Back, A (also can be done in air)
- Inner Flames: Press Down(2), Y (hold Y for longer flame)
- Hell Fire: Press Down, Back, Y
- Hellish Slide: Press Down, Back, B
Pro moves
- Double Fiery Teleport: Press Down, Back, A, Down, Back, A (immediately do second Fiery Teleport after the first)
- Air Teleport, Fiery Teleport: Press Down, Back, A (while in air), Down, Back, A (immediately do second Fiery Teleport after the first)
Fatalities
- Toasty!: Press Down(3), B at sweeping distance
- Lava Pool: Press Forward(2), Back, Down, A when close
Shang Tsung
Mortal Kombat Vs Dc Universe Fatalities Xbox 360 Joker
Special moves
- Skull Fire: Press Back(2), Y
- Sky Fire: Press Down, Back, Y
- Slide Launch: Press Down, Forward, B
- Soul Steal: Press Down, Back, A
- Body Switch: Press Down, B, Forward, X
- Hot Escape: Press Down, Back, B
- Hot Skull: Press Y after Hot Escape (this is a Pro Move)
- Hot Blast: Press A after Hot Escape (this is a Pro Move)
- Body Switch: Press Down, Back, Forward, X
Pro moves
- Multi-Fire: Press Back(2), Y. Wait until the fireball appears, then press X. Wait until the fireball appears, then press Y (up to three fireballs).
- Slide Launch: Press Down, Forward, B. Wait until the slide connects, then press Up, B.
Fatalities
- Back Breaker: Press Back, Down, Forward, A when close
- Morph: Press Down(2), Forward(2), Y when close
Shao Kahn
Special moves
- Shoulder Charge: Press Forward(2), B
- Rising Emperor: Press Back, Forward, B
- Energy Shield: Press Down, Back, A
- Pulse Blast: Press Back(2), X
- Choke Punch: Press Forward(2), X
- Hammer Smash: Press Back, Forward, Y
Pro moves
- Double Choke Punch: Press Forward(2), X. Wait until the punch connects, then press X + Y.
- Shoulder Charge To Rising Emperor: Press Forward(2), B. Wait until the shoulder charge connects, then press Up + B.
Fatalities
- None
Sonya
Special moves
- Ring of Doom: Press Down, Forward, X (can be done twice)
- Deadly Kiss: Press Down, Back, X
- Leg Grab: Press Back, Forward, B
- Bicycle Kick: Press Down, Back, B (can also be done in air)
- Kartwheel Flip: Press Down, Forward, A
- Square Wave Punch: Press Down, Back, Y
Pro moves
- Bicycle Kick, Air Bicycle Kick: Press Down, Back, B. Wait until blood appears, then press Down, Back, B.
- Double Ring of Doom: Press Down, Forward, X. Wait until the knee touches the ground, then press Down, Forward, X.
- Leg Grab Bounce: Press Back, Forward, B. Wait until the opponent hits the ground, then press X + Y.
Fatalities
- Kiss of Death: Press Down(2), Back, Forward, X at sweeping distance
- Neck Breaker: Press Down, Back, Forward(2), B when one step away
Sub-Zero
Special moves
- Icy Counter: Press Down, Back, X
- Ice Nugget: Press Down, Back, Y (unblockable)
- Icy Freeze: Press Down, Forward, A
- Tombstone Teleport: Press Down, Back, A
- Cold Slide: Press Back + A + B
Pro moves
- Teleport To Icy Counter: Press Down, Back, A. Wait until you are in the ground, then press Down, Back, X.
- Cold Slide To Teleport: Press Back, Forward, B, then press Down, Back, A.
Fatalities
- Freeze Kick: Press Back(2), Down, Back, B when close
- Freeze Slam: Press Back, Forward, Down, Forward, Y when close
Batman
Special moves
- Smoke Capsule: Press Down, Back, Y
- Batarang: Press Down, Forward, X (can also be done in air)
- Leaping Shadow Kick: Press Down, Forward, B
- Leg Take Down: Press Down, Back, B
- Sneaky Batarang: Press Down, Back, X
- Dark Absorption: Press Back(2), Y (projectile absorption block)
- Smoke Escape: Press Down, Back, A
Pro moves
- Double Batarang: Press Down, Forward, X, then press Down, Back, Y.
Heroic Brutalities
- Bat Swarm: Press Down, Back, Forward(2), B when close
- Grappling Hook: Press Down(3), Up. Wait until landing on the ground, then press A at sweeping distance
Captain Marvel
Special moves
- Solomon Escape: Press Down, Back, B
- Strength of Hercules: Press Back, Forward, Y
- Atlas Clap: Press Down, Back, Y
- Power of Zeus: Press Down, Back, X
- Achilles Bolt: Press Down, Back, A
- Mercury Bear Hug: Press Back, Forward, B
Pro moves
- Power of Zeus Extended: Press Down, Back, X, then press Forward, Y
- Mercury Bear Hug Attack: Press Back, Forward, B, then tap Y during the Mercury Bear Hug
Heroic Brutalities
- Slam & Stomp: Press Down, Forward, Back, Forward, X when close
- Ground Slam: Press Down, Back, Down, Forward, Y when one step away
Catwoman
Special moves
- Whip Sting: Press Down, Back, X (can also be done in air)
- Lasso Grip: Press Back, Forward, Y
- Kitty Surprise: Press Back, Forward, A
- Raging Cat: Press Back, Forward, B
- Somersaulting Fever: Press Down, Forward, A
- Nine Lives: Press Down, Back, B (certain projectile/move dodge)
Pro moves
- Whip Sting, Lasso Grip: Press Down, Back, X, then as soon as Whip Sting connects, press Back, Forward, Y.
- Whip Sting, Kitty Surprise: Press Down, Back, X, then as soon as Whip Sting connects, press Back, Forward, A.
- Pounce Grab into Whip Crack: Press Back, Forward, B. Wait until the final scratch, then press Back, Forward, X.
Heroic Brutalities
- Neck Breaker: Press Down, Back, Down, Forward, Y at sweeping distance
- Claw Attack: Press Forward, Back, Forward, Back, B at sweeping distance
Darkseid
Special moves
- Omega Beam: Press Back(2), X
- Anti-Air Omega Beam: Press Back(2), Y
- Omega Tremor: Press Down(2), B
- Omega Knee: Press Back, Forward, B
- Omega Force: Press Down, Back, A
Pro moves
- Omega Force With Head Smash: Press Down, Back, A. Wait until he lands, then press X + Y.
- Double Anti-Air Omega Beam: Press Back(2), Y. Wait until the beam hits, then press Back(2), X.
Heroic Brutalities
- None
Deathstroke
Special moves
- Close Flash Bomb: Press Down(2), A
- Far Flash Bomb: Press Down(2), B
- Pistol Shot: Press Back, Forward, X
- Lunging Stab: Press Back, Forward, Y
- Stomach Stab: Press Down, Forward, X
Pro moves
- Double Pistol Shot: Press Back, Forward, X. Wait until the first shot is fired, then press Forward(2), Y.
Heroic Brutalities
- Gunshot: Press Forward(2), Down, Forward, Y when close
- Neck Breaker: Press Forward, Down, Back, Forward, A when close
The Flash
Special moves
- Fast Escape: Press Down, Back, A
- Super Uppercut: Press Down, Back, Y
- Teleport Uppercut: Press Down, Back, B
- Around The World: Press Back, Forward, B
- Flurry Punch: Press Back, Forward, Y
- Teleport Flurry: Press Down, Back, X
Pro moves
- Teleport Flurry Throw: Press Down, Back, X. Wait for the last hit of the flurry, then press LB.
- Teleport Uppercut Into Super Uppercut: Press Down, Back, B. Wait just before the first uppercut connects, then press Down, Back, Y.
- Like the Wind, Super Uppercut: Press Y(2), X. Wait until the last of the combo sequence connects, then press Down, Back, Y.
- Like the Wind, Teleport Uppercut: Press Y(2), X. Wait until the last of the combo sequence connects, then press Down, Back, B.
- Triple Teleport Uppercut: Press Down, Back, B. Wait until the last uppercut connects, then press Y. Wait until the last uppercut connects, then press Y.
- Triple Super Uppercut: Press Down, B, Y. Wait until the last uppercut connects, then press Y. Wait until the last uppercut connects, then press Y.
Heroic Brutalities
- Flashy Beatdown: Press Back(2), Forward(2), B at sweeping distance
- Whirlwind Slam: Press Down, Forward, Down, Back, Down, Forward, A when close
Green Lantern
Special moves
- Summoned Hand Grip: Press Down, Back, X
- Justice Grip: Press Down, Forward, A
- Strength of Will: Press Down, Back, Y
- Judgment Hammer: Press Back(2), A
- Wall Barrier: Press Back, Forward, B
Pro moves
- Triple Overhead Hammer: Press Down, Back, Y. Wait until the previous hit lands, then press Down, Back, Y. Wait until the previous hit lands, then press Down, Back, Y.
Heroic Brutalities
- Orb Squeeze: Press Forward, Back, Down, Back, A at sweeping distance
- Hammer Smash: Press Back, Forward, Down(2), B at sweeping distance
The Joker
Special moves
- Laughing Fist: Press Down, Back, A
- Joker's Wild: Press Down, Back, Y
- Bombs Away: Press Forward(2), B
- Bombs Away Close: Press Forward(2), Y
- Bombs Away Medium: Press Forward(2), A
- Bombs Away Far: Press Forward(2), B
- Put It There Pal: Press Down, Back, X
- Sinister Heels: Press Back, Forward, B
- Funnyman: Press Back, Down, Forward, A
- Magic Trick: Press Down, Back, B and also one of the following:
- Surprise Pistol Whip: Press (after Magic Trick) X
- Surprise Bomb: Press (after Magic Trick) Y
- Surprise Stomp: Press (after Magic Trick) A
- Surprise Slide: Press (after Magic Trick) B
Pro moves
- Surprise Pistol Whip And Shot: Press Down, Back, B, X. Wait until the pistol whip connects, then press Down, Back, Y.
- Surprise Pistol Whip, Funnyman: Press Down, Back, B, X. Wait until pistol whip connects, then press Back, Down, Forward, A.
- Seven Sinister Heels: Press Back, Forward, B, then tap B as fast as possible after the move.
Heroic Brutalities
- Gunshot: Press Forward, Back, Forward, X when close
- Playing Cards: Press Back, Down, Back, Forward, Y when close
Lex Luthor
Special moves
- Target Practice: Press Down, Back, X
- Powered Palms: Press Down, Forward, Y
- LexCorp Rocket: Press Down, Back, A (can also be done in air)
- Hot Flames: Press Back, Forward, A
- Evasive Maneuver: Press Down, Back, B
- Rocket Boots: Press Back, Forward, B
Pro moves
- LexCorp Rocket To Evasive Maneuver: Press Down, Back, A, then press Down, Back, B.
- Powered Palms To Rocket Boots: Press Down, Forward, Y. Wait until the second palm strike connects, then press Back, Forward, B.
Heroic Brutalities
- Body Twist: Press Down, Forward, Down, Back, Y when close
- Missile Attack: Press Up(3), X when one step away
Superman
Special moves
- Heat Vision: Press Back(2), X (can also be done in air; also can be repeated)
- Inhale Capture: Press Down, Back, Y
- Soaring Knockout: Press Down, Forward, Y
- Ice Breath: Press Down, Forward, A
- Ground Tremor: Press Down, Down, B
- Shoulder Charge: Press Forward, Forward, B
- Up, Up and Away (Hover): Press Down, Back, A and also one of the following:
- Hover Heat Vision Close: Press (after Up, Up and Back) X
- Hover Heat Vision Far: Press (after Up, Up and Back) Y
- Ground Tremor: Press (after Up, Up and Back) A or B
Pro moves
- Inhale Capture, Soaring Knockout: Press Down, Back, Y, then press Down, Forward, Y.
- Super Ground Tremor: Press Down(2), B. Wait until the first hit on ground connects, then press Down + X + Y.
- Soaring Knockout: Press Down, Forward, Y. Wait until just before Superman punches, then press Down, Back, (A, Y, or B).
- Inhale Capture, Up Up and Back: Press Down, Back, Y. Wait until just before Superman punches, then press Down, Back, (A, Y, or B).
Heroic Brutalities
- Ground Pound: Press Down(2), Forward(2), X when close
- Freeze Slam: Press Forward(2), Down, Back, B when close
Wonder Woman
Special moves
- Wondrous Spin: Press Down, Back, B (can also be done in air)
- Divine Princess: Press Down, Forward, Y (can also be done in air)
- Splits Grab: Press Down, Forward, A
- Gotcha Girl: Press Forward, Forward, B
- Handstand Burst: Press Down, Back, A
- Lasso Grab: Press Back, Forward, X
Pro moves
- Handstand Burst, Splits Grab: Press Down, Back, A. Wait until her legs connect, then press Down, Forward, A.
- Handstand Burst: Press Down, Back, A. Wait until she grabs their leg, then press Down, Back, Y.
Heroic Brutalities
- Lasso Slam: Press Up, Back, Down, Forward, X at sweeping distance (jump, wait to land, then finish the Brutality combo)
- Lasso Spin: Press Forward, Back(2), Forward, B at sweeping distance
The following video is of all Fatalities and Heroic Brutalities being performed:
Easy 'Combo Champion' achievementPlay as Sonya Blade, and perform her Bicycle Kick on an opponent to get ten hits each time and get the 'Combo Champion' achievement. Alternately, play as The Flash. When the fight begins, press Away, Forward, Y. He should charge at your opponent and do a series of punches which gives you a 11-hit combo.
Easy 'MK Arcade Champion' and 'DC Arcade Champion' achievementTo normally get these achievements, you must complete the game with all characters in Arcade mode from each side. If you do not want to play as all the characters, you can simply play as your favorite character, and once you reach Dark Kahn, press Start, and choose 'Player Select'. Choose a fighter you have not completed Arcade mode with yet, and defeat Dark Kahn with him or her. Also, it is much easier to play on the Very Easy difficulty so you can defeat Dark Kahn easily with the characters you are not familiar with.
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AchievementsAccomplish the indicated achievement to get the corresponding number of Gamerscore points:
- DC Chapter 1 done (10 points): Complete Story Mode DC Chapter 1.
- DC Chapter 3 done (15 points): Complete Story Mode DC Chapter 3.
- DC Chapter 5 done (20 points): Complete Story Mode DC Chapter 5.
- MK Chapter 2 done (10 points): Complete Story Mode MK Chapter 2.
- MK Chapter 4 done (15 points): Complete Story Mode MK Chapter 4.
- MK Chapter 6 done (20 points): Complete Story Mode MK Chapter 6.
- Story mode MK (50 points): Complete the MK side of Story Mode.
- Story mode DC (50 points): Complete the DC side of Story Mode.
- DC Arcade Champion (50 points): Complete Arcade Mode on the MK side.
- MK Arcade Champion (50 points): Complete Arcade Mode on the DC side.
- Dark Kahn! (50 points): Unlock Both Characters.
- Compeditor (50 points): Play 200 Versus Matches.
- Fatality! (10 points): Do anyone’s fatality.
- Brutality! (10 points): Brutality!
- The Finisher (100 points): Perform all finishing moves in the game.
- Combo Champion (20 points): Perform a 10 hit combo in arcade mode.
- Baraka Expert (5 points): Complete Baraka's expert combos.
- Batman Expert (5 points): Complete Batman's expert combos.
- Catwoman Expert (5 points): Complete Catwoman's expert combos.
- Deathstroke Expert (5 points): Deathstroke Expert.
- Flash Expert (5 points): Complete Flash's expert combos.
- Greenlantern Expert (5 points): Complete Greenlantern's expert combos.
- Jax Expert (5 points): Complete Jax's expert combos.
- Joker Expert (5 points): Complete Joker's expert combos.
- Kano Expert (5 points): Complete Kano's expert combos.
- Kitana Expert (5 points): Complete Kitana's expert combos.
- Lexluthor Expert (5 points): Complete Lexluthor's expert combos.
- Liukang Expert (5 points): Complete Liukang's expert combos.
- Scorpion Expert (5 points): Complete Scorpion's expert combos.
- Shangtsung Expert (5 points): Complete Shangtsung's expert combos.
- Shazam Expert (5 points): Complete Shazam's expert combos.
- Sonya Expert (5 points): Complete Sonya's expert combos.
- Subzero Expert (5 points): Complete Subzero's expert combos.
- Superman Expert (5 points): Complete Superman's expert combos.
- Wonderwoman Expert (5 points): Complete Wonderwoman's expert combos.
- Darkseid Expert (5 points): Complete Darkseid's expert combos.
- Shaokhan Expert (5 points): Complete Shaokhan's expert combos.
- Arcade Master (20 points): Beat Arcade Max without using a continue.
- Training mode master: (50 points): Finish expert combo mode on MK and DC.
- Special Moves Pro (100 points): Do all special moves including JF's.
- Online Chat Match (20 points): Win a chat room match Online.
- Pugilist (10 points): Get all 4 hits in KK mode in an Online match.
- Sway-zee (10 points): Counter a KK attack in an Online match.
- Freefall (10 points): Do a freefall special move in an Online match.
- Switch-A-Roo (10 points): Do a freefall switch-a-roo in an Online match.
- Challenger (10 points): Play 10 Ranked Matches.
- Online Champion (50 points): 25 Ranked Match wins in a row.
- Competitor (50 points): Play 100 chat lobby matches.
- Humiliation (20 points): Get a flawless victory Online.
- Raiden Expert (5 points): Complete Raiden's expert combos.
Mortal Kombat vs. DC Universe | |
---|---|
Developer(s) | Midway Games |
Publisher(s) | Midway Games |
Director(s) | Ed Boon |
Producer(s) | Hans Lo Hector Sanchez Michaelene Zawacki |
Designer(s) | Paulo Garcia John Edwards |
Programmer(s) | Michael Boon Alan Villani Alexander Barrentine |
Artist(s) | Steve Beran Carlos Pesina Dave Pindara |
Writer(s) | John Vogel |
Composer(s) | Cris Velasco Sascha Dikiciyan Soundelux DMG Dynamedion |
Series | Mortal Kombat |
Engine | Unreal Engine 3[1] |
Platform(s) | PlayStation 3, Xbox 360[2] |
Release |
|
Genre(s) | Fighting |
Mode(s) | Single-player, multiplayer |
Mortal Kombat vs. DC Universe (MKvs.DCU) is a crossoverfighting video game between Mortal Kombat and the DC Comics fictional universe, developed and published by Midway Games (their last entry in the franchise before they went bankrupt in 2009 and sold the franchise to Warner Bros. Interactive Entertainment). The game is also the eighth instalment in the main Mortal Kombat series, despite the story not being connected to the first seven games or any other game that was released after this one. The game was released on November 16, 2008 and contains characters from both franchises. Its story was written by comic writers Jimmy Palmiotti and Justin Gray. The game was followed by a Mortal Kombat reboot in 2011 and by Injustice: Gods Among Us in 2013.
The game takes place after Raiden, Earthrealm's god of thunder, and Superman, Metropolis' defender, repel invasions from both their worlds. An attack by both Raiden and Superman simultaneously in their separate universes causes the merging of the Mortal Kombat and DC villains, Shao Kahn and Darkseid, resulting in the creation of Dark Kahn, whose mere existence causes the two universes to begin merging; if allowed to continue, it would result in the destruction of both. Characters from both universes begin to fluctuate in power, becoming stronger or weaker.
Mortal Kombat vs. DC Universe was developed using Epic Games' Unreal Engine 3 and is available for the PlayStation 3 and Xbox 360 platforms. It is the first Mortal Kombat title developed solely for seventh generation video game consoles. Most reviewers agreed that Mortal Kombat vs. DC Universe was entertaining and made good use of its DC Universe license, but the game's lack of unlockable features as opposed to past installments of Mortal Kombat and toned-down finishing moves garnered some criticism.
- 2Plot
Gameplay[edit]
The game features a story mode, playable from two different perspectives. The perspectives consist of one segment from the DC Universe side, and one from the Mortal Kombat side, each split up into various chapters.[3] Depending on which side players choose, the characters from one universe see those from the opposite universe as the invaders of their own. The player has the ability to play as all the characters in the story mode at one point during development, but the story mode ultimately lacked story arcs for a few characters.[3][4]Mortal Kombat vs. DC Universe also contains a mode called 'Kombo Challenge', where players must perform ten pre-created combos of increasing difficulty.[5][6]
'Free-Fall Kombat' is a new mode introduced in Mortal Kombat vs. DC Universe. In stages where it is allowed, two characters can battle in mid-air for the chance to land on top of the opponent and perform maximum damage.
Intertwined within fight matches, which are played in a 3D fighter style, are new gameplay modes, such as 'Free-Fall Kombat' or 'Falling Kombat,' which are activated automatically after throwing the opponent to a lower level in the arena. The players can fight in the air during the fall in a quasi-mini-game, with one player having to hit certain buttons to be above the other during the fall and land on the other player when the fall ends.[7] 'Klose Kombat' is a mode the players can enter during a fight, causing the characters to lock with each other and the perspective to change to a close-up shot of the two, to make for an interval of close-quarters fighting.[3] A 'Test Your Might' mini-game is also worked into the gameplay; while fighting in certain areas, the player can smash the opponent through a series of walls and engage in a tug-of-war with the damage meter at the top of the screen. The player on the offense presses buttons to increase damage given, while the player on the defense presses buttons to decrease damage taken.[7]
Another in-fight feature called 'Rage mode' is introduced in Mortal Kombat vs. DC Universe. The Rage mode is governed by a rage meter placed below the player's health meter that fills progressively every time the player receives damage or attacks. Once the meter is completely filled, Rage mode can be activated and lasts for several seconds. Rage mode enables the player to break the opponent's guard on the second hit, prevents the attacker from experiencing hit stun, knockdown or pop-up, and increases the damage of an attacker's moves.[7] During fights, characters show permanent signs of damage, such as bruises, scrapes, bleeding, and broken or torn clothing.[8] All of the characters except Darkseid, Shao Kahn, and Dark Kahn have finishing moves; the Mortal Kombat characters and the DC villains can execute Fatalities, while the DC heroes can execute moves called 'heroic brutalities,' which function in the same manner but do not kill opponents, in order to stay in tone with the heroes who have an established reputation of never taking a life.[9]
Plot[edit]
After Shao Kahn's invasion of Earthrealm is halted by Raiden's forces of light, Raiden blasts and sends Kahn through a portal. At exactly the same time on Earth, Superman stops Darkseid's Apokoliptian invasion by blasting Darkseid with his heat vision as he enters a boom tube. These acts do not destroy either of them, but merge them into Dark Kahn, and causes the DC and Mortal Kombat universes to merge.[10] As this happens, the characters' abilities fluctuate, causing violent 'rage' outbreaks that are actually the feelings of Dark Kahn being infused in the characters from afar. Because of this, certain characters gain either strength or vulnerability. This allows for such things as the possibility of Superman being defeated due to his vulnerability to magic, and giving the Joker the ability to fight skilled martial artists such as his nemesis Batman and Deathstroke. With each world thinking that the other is responsible for the merger, they fight each other until only one fighter from each side remains: Raiden and Superman. In the final battle, the two fight while Dark Kahn feeds on their rage. Both realizing that the other is not working with Dark Kahn, they overcome their rage for each other and defeat their fused enemy, restoring the two worlds to their normal separation.[11] While everyone else has been sent to their original universe, Darkseid and Shao Kahn have been switched and are both rendered powerless. In the end, they both face eternal imprisonment in the other's universe; Darkseid is restrained in the Netherealm, while Shao Kahn is trapped in the Phantom Zone.[4]
Characters[edit]
Playable characters[12][13][14] | |
---|---|
Mortal Kombat
| DC Universe
|
^aUnlockable character |
Development[edit]
Promotion at IgroMir 2008
Mortal Kombat vs. DC Universe was Midway Games's last project before filing for bankruptcy and selling the rights to Warner Bros. Interactive Entertainment in 2009.[15] In February 2007, Midway Games announced they were planning a new game in the Mortal Kombat franchise, inspired by seeing a showcase of Gears of War. 'Mortal Kombat 8' would have been 'dark, gritty, serious' and a 'back to basics reboot' of the series.[16] Eventually, during the planning process, a deal with DC Comics was made and this project was cancelled, thus leading to the development of a different game.[17] An announcement in April 2008 confirmed the game as a crossover, and a trailer was released.[18] The only notable aspect that remained from the original project was the use of the Unreal Engine 3, also used in Gears of War.
Mortal Kombat vs. DC Universe was co-published by Midway Games and Warner Bros. Interactive Entertainment and was the final Mortal Kombat title to be developed under the Midway label prior to its purchase by Warner Bros. Interactive.[19] Midway used AutoDesk software to develop Mortal Kombat vs DC Universe, according to Maurice Patel, entertainment industry manager at AutoDesk,[20] and Illuminate Labs products for lighting.[21]
The use of a DC license in Mortal Kombat vs. DC Universe imposed some restrictions on the characteristic violence in Mortal Kombat games. Mortal Kombat vs. DC Universe was thus restricted to a 'Teen' ESRB rating. Therefore, certain Fatalities such as Sub-Zero's 'Spine Rip' were excluded or replaced due to their graphic nature.[22] In order to keep that rating, two of the Fatalities in Mortal Kombat vs. DC Universe were censored in North America.[23][24] In the United Kingdom version of Mortal Kombat vs. DC Universe, both the Joker and Deathstroke's first Fatality depict them each finishing their opponent with a gunshot to the head, both shown uncut from a distance. The North American version has the camera quickly pan toward the victor before the shot is fired, thereby cutting the victim out of the shot completely.[25][26][27][28] Additionally, one of Kitana's Fatalities which involved impaling the opponent in the head and the torso with her fanblades was modified so that both fanblades impaled her opponent's chest instead.[29][30]
According to interviews, the characters were chosen for their popularity, and for parallels between them from both universes.[3]Ed Boon, creative director of Mortal Kombat vs. DC Universe and co-creator of the Mortal Kombat franchise, has said that some of the characters' abilities, especially those from the DC Universe, had been toned down to make them balanced within Mortal Kombat vs. DC Universe. For example, Boon specifically mentioned that Superman became vulnerable because of magic.[31][32] Boon revealed that two new characters were developed as downloadable content, Quan Chi from Mortal Kombat and Harley Quinn from DC comics but had been discarded.[33] He had also hinted earlier at the prospect of Kung Lao and Doomsday being downloadable characters.[34]
For the release of the Kollector's Edition of Mortal Kombat vs. DC Universe, a new cover was created by Alex Ross. Also included in the Kollector's Edition is a 16-page comic book prequel, Beginnings, which was illustrated by Mortal Kombat co-creator John Tobias.[35]
Downloadable content (DLC) had been confirmed by Major Nelson, but was canceled due to Midway's financial issues.[36] Ed Boon had stated that they would have been updating Mortal Kombat vs. DC Universe periodically with new content all the way up to the release of the next installment of the Mortal Kombat series: 'I'd like to have [DLC] as soon as possible. I think that might be a great Christmas gift to reinvigorate the game'.[37] Ed Boon said on his Twitter account that the plan for DLC had been scrapped, which occurred because, as clarified by 1UP, Midway had filed for bankruptcy and was purchased by Warner Bros. Interactive after the suggestion of downloadable content.[33]
Reception[edit]
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Mortal Kombat vs. DC Universe received mixed to positive reviews from critics.[40]Adam Sessler of X-Play stated: 'Whether it's a decade-late answer to the Marvel vs. Capcom team up games or an off-the-cuff boardroom joke gone wildly too far, Mortal Kombat vs. DC Universe is destined to make just about anyone's shortlist of bizarre video game team-ups. Still, sometimes two disparate things can merge to create a unique synergy that makes the melding work, however unlikely it may have seemed at the outset.'[47] In GamePro, Sid Shuman called it 'surprisingly enjoyable.'[48]Wired.com's preview stated that the concept of the game was 'nose-pokingly ludicrous', noting that Superman's powers could be used to easily defeat a character with the comment, 'from Sub-Zero to Well-Done in eight seconds flat.'[49]ABC News praised the game's story because it did 'a great job of giving players a cohesive, if far-fetched, story line that's fun if not engaging,' as well as 'comic book-like' dialogue.[50]Mortal Kombat vs. DC Universe's Kombo Challenge mode was criticized as a thin and frustrating mode with combos that required very precise timing.[6][42][47] The modes of Klose Kombat and Free-fall Kombat were praised as concepts but were criticized in their execution as they appeared to slow the gameplay down and took the player out of the fast gameplay experience.[6] Critics noted that the change in the amount of gore was disappointing to longtime fans of the series who were used to the 'insane amounts of gore.'[8]
The American Academy of Child and Adolescent Psychiatry approved of Mortal Kombat vs. DC Universe because of its departure from the earlier M-rated games of the series praising its 'simpler play, familiar graphics and adjustable gore content' but still not recommending it for younger players.[51] In 2008, GamePro, ranked it as the 15th best fighting game out of 18.[52]
Midway Games announced that as of January 26, 2009, Mortal Kombat vs. DC Universe had shipped 1.8 million copies since its release in mid November 2008, not including the sales of the Kollector's Edition.[53] The chief operating officer of GameStop stated that the Kollector's Edition of Mortal Kombat vs. DC Universe made up 55% of the game's total sales at GameStop locations in its first week.[54] In their 10-K filing, Midway Games revealed the title had sold over 1.9 million units, making it one of the company's most successful titles since 2002.[55] According to Wired.com, Mortal Kombat vs. DC Universe also 'holds the distinction of being the most pre-orderedMK game of all time.'[56] In a ranking by Rentrak, the Xbox 360 version of Mortal Kombat vs. DC Universe was the sixth most rented game of 2009.[57]
References[edit]
- ^Sinclair, Brendan (April 17, 2008). 'New Mortal Kombat details inKoming'. GameSpot. Retrieved April 2, 2010.
- ^Miller, Greg (June 25, 2008). 'Comic-Con panel on Mortal Kombat vs. DC Universe'. IGN. Retrieved December 6, 2008.
- ^ abcd'GameSpot Video: Mortal Kombat vs. DC Universe Video Interview 1'. GameSpot. Retrieved December 9, 2008.
- ^ abMidway (November 16, 2008). Mortal Kombat vs. DC Universe. Midway. Level/area: Story Mode.
- ^Mortal Kombat vs. DC Universe Instruction Booklet, Midway Amusement Game, LLC, 2008, p. 13
- ^ abcdMiller, Greg (November 15, 2008). 'Mortal Kombat vs. DC Universe Review'. IGN. pp. 1–2. Retrieved April 3, 2010.
- ^ abcReynolds, Pat (March–April 2009). 'Mortal Kombat vs. DC Universe Strategy Guide by Pat Reynolds'. Tips & Tricks. Larry Flynt Publications: 5.
- ^ abcPetit, Carolyn (November 20, 2008). 'Mortal Kombat vs. DC Universe Review'. GameSpot. p. 2. Retrieved August 5, 2010.[dead link]
- ^'Mortal Kombat vs. DC Universe Q&A - Xbox 360 News at GameSpot'. GameSpot. June 23, 2008. Retrieved April 3, 2010.
- ^Vogel, John (w). Mortal Kombat vs. DC Universe: Beginnings 1 (November 2008), DC Comics
- ^Midway (November 16, 2008). Mortal Kombat vs. DC Universe. Midway.
Dark Kahn: On your feet! This battle is not yet over! You will fight! / Superman: Don't give into the rage, Raiden! It can be overcome! / Raiden: Focus..we must focus! / Dark Kahn: What are you doing?! / Raiden: If we fight together, we can channel his own energy against him! / Superman: Sounds like a plan! / Dark Kahn: Face each other, or face me, it makes no difference! You - will - fight!!!
- ^McWhertor, Michael (July 25, 2008). 'Comic-con 08: Green Lantern, Joker Join MK Vs. DC Universe Line Up'. Kotaku. Retrieved December 9, 2008.
- ^McWhertor, Michael (August 20, 2008). 'Games Convention 08: Wonder Woman, Raiden Two Of Four New Kombatants'. Kotaku. Retrieved December 9, 2008.
- ^Purchese, Rob (September 12, 2008). 'Midway reveals MK vs. DC character List - Eurogamer'. Eurogamer. Retrieved December 9, 2008.
- ^'Midway sale to Warner Bros. approved'. The Los Angeles Times. 2009-07-02.
- ^Ransom-Wiley, James (February 5, 2007). 'Mortal Kombat 8 inspired by Gears of War, using Unreal Engine 3'. Joystiq. Retrieved June 3, 2010.
- ^McWhertor, Michael (July 17, 2008). 'Ed Boon: We Scrapped Mortal Kombat 8'. Kotaku. Retrieved June 3, 2010.
- ^Orland, Kyle (April 18, 2008). 'Mortal Kombat vs. DC Universe gets confirmation, trailer'. Joystiq. Retrieved June 3, 2010.
- ^Molina, Brett (June 10, 2010). 'Warner Bros. bringing back 'Mortal Kombat''. USA Today. Retrieved August 10, 2010.
- ^Cloutier, Ryan (September 24, 2009). 'Autodesk: How movies and games get made'. Blast Magazine. Retrieved September 25, 2009.
- ^'Mortal Kombat vs. DC Universe'. Illuminate Labs. Archived from the original on March 2, 2010. Retrieved February 16, 2010.
- ^Shuman, Sid (November 13, 2008). 'Ed Boon talks Mortal Kombat secrets, MK vs. DC, and the future of M-rated fighters'. GamePro. Archived from the original on 2008-12-23. Retrieved December 18, 2009.
- ^Kelly, Neon (July 11, 2008). 'Mortal Kombat vs. DC Universe Interview'. VideoGamer]. p. 1. Archived from the original on November 23, 2008. Retrieved June 3, 2010.
- ^Williamson, Steven (November 10, 2008). 'MK vs. DC Universe U.S. version cut, U.K. gets more gore'. PlayStation Universe. Archived from the original on March 12, 2012. Retrieved June 3, 2010.
- ^Leahy, Brian (November 6, 2008). ''Mortal Kombat vs. DC Universe' Less Censored In Europe'. G4TV. Retrieved March 28, 2010.
- ^'Mortal Kombat vs DC 'Joker & Deathstroke UK Fatalities''. GameVideos. December 1, 2008. Archived from the original on July 8, 2012. Retrieved March 28, 2010.
- ^Williamson, Steven (November 10, 2008). 'MK vs. DC Universe Interview with Senior Producer, Hans Lo'. PlayStation Universe. Archived from the original on December 2, 2013. Retrieved June 3, 2010.
- ^McElroy, Griffin (October 26, 2008). 'Mortal Kombat vs. DC Universe toned down to keep T-rating'. Joystiq. Retrieved June 3, 2010.
- ^Pigna, Kris (October 26, 2008). 'MK vs. DC Universe Gets Toned Down for T-Rating'. 1UP.com. Archived from the original on July 28, 2012. Retrieved March 28, 2010.
- ^McWhertor, Michael (October 24, 2008). 'MK vs. DC: The Joker's Fatality Gets T-Rated'. Kotaku. Retrieved June 3, 2010.
- ^Pigna, Kris (May 8, 2008). 'Mortal Kombat vs. DC to Feature Milder Fatalities'. 1UP.com. Archived from the original on July 20, 2012. Retrieved April 2, 2010.
- ^'Mortal Kombat Vs. DC Universe: Ed Boon interview'. CraveOnline. October 8, 1952. Archived from the original on September 4, 2009. Retrieved April 2, 2010.
- ^ abQuillen, Dustin (July 7, 2009). 'DLC for Mortal Kombat vs. DC Universe Canceled'. 1UP.com. Archived from the original on 2012-11-06. Retrieved April 2, 2010.
- ^D'Alonzo, Mike (October 27, 2008). 'X-Play Goes Hands On With 'Mortal Kombat vs. DC Universe' - G4tv.com'. G4TV. Retrieved April 3, 2010.
- ^Dobson, Jason (October 10, 2008). 'MK vs DC Universe Kollector's Edition gets Alex Ross cover'. Joystiq. Retrieved August 10, 2010.
- ^Hryb, Larry (January 28, 2009). 'Show #305 : The Maw and Ed Boon'. Archived from the original on January 21, 2009. Retrieved December 9, 2008.
Ed Boon: Our goal right now is to provide at least one character from each side of the universes as a new character to play as
- ^Walk, Gary Eng (November 17, 2008). 'Interview: Ed Boon on The Ups and Downs of the Mortal Kombat Franchise'. GameDaily. Archived from the original on February 1, 2009. Retrieved December 9, 2008.
- ^'Mortal Kombat vs. DC Universe for PS3'. GameRankings. Retrieved April 3, 2010.
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- ^ ab'Mortal Kombat vs. DC Universe for PS3'. Metacritic. Retrieved April 3, 2010.
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- ^ abReeves, Ben (September 22, 2009). 'Mortal Kombat vs. DC Universe'. Game Informer. Archived from the original on July 2, 2010. Retrieved March 13, 2010.
- ^Shuman, Sid (November 17, 2008). 'Review: Mortal Kombat vs. DC Universe'. GamePro. Archived from the original on 2008-12-16. Retrieved December 6, 2008.
- ^'GameTrailers.com - Mortal Kombat vs. DC Universe - Review'. GameTrailers. November 17, 2008. Retrieved December 6, 2008.
- ^Gerstmann, Jeff (November 17, 2008). 'Mortal Kombat vs. DC Universe review'. Giant Bomb. Retrieved December 6, 2008.
- ^Osborn, Chuck (November 19, 2008). 'Mortal Kombat vs. DC Universe'. Official Xbox Magazine. Retrieved November 19, 2008.
- ^ abcD'Alonzo, Mike (November 17, 2008). 'Mortal Kombat vs. DC Universe'. X-Play. Retrieved April 3, 2010.
- ^Shuman, Sid (November 2009). 'Static'. GamePro. IDG Entertainment: 28.
- ^Sjöberg, Lore (May 28, 2008). 'Fighting the Good Fight: Mortal Kombat vs. DC Universe'. Wired.com. Retrieved March 3, 2010.
- ^'Video Game Review: Mortal Kombat vs. DC Universe'. ABC News. November 28, 2008. Retrieved March 13, 2010.
- ^'Child Psychiatry Group Approves Of Mortal Kombat Vs DC Universe'. G4TV. November 21, 2008. Retrieved March 28, 2010.
- ^The 18 Best Fighting Games, Feature Story from GamePro
- ^Thorsen, Tor (January 26, 2009). 'MK vs. DC ships 1.8 million, follow-up incoming'. GameSpot. Retrieved January 26, 2009.
- ^Remo, Chris (February 20, 2009). 'DICE 09: GameStop's Raines Talks 'Bullish' Retail Forecast'. Gamasutra. Retrieved February 20, 2009.
- ^'10-K Filing that states MK vs. DC sold 1.9 million'. U.S. Securities and Exchange Commission. April 6, 2009. p. 5,6. Retrieved April 3, 2010.
- ^Cavalli, Earnest (January 26, 2009). 'MK Vs DCU Success Guarantees More Mortal Kombat'. Wired.com. Retrieved November 20, 2009.
- ^'Rentrak Announces Top Video Game Rentals of 2009 and Most-Advertised Titles Based On Its Video Game Ad Monitor Service'. PR Newswire. January 28, 2010. Retrieved February 1, 2010.
External links[edit]
- Mortal Kombat vs. DC Universe at MobyGames
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